C++

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for an...
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for an Graphics Programmer - Intern to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities

  • Help to maintain and extend our proprietary engine on its VFX related part (particle simulation, materials, post-process effects, rendering/lighting pipeline).
  • Work closely together with the Art/VFX department, to implement visual effects of topnotch quality and extend our library of existing VFX components.
  • Document code features.

Requirements

  • Experience or Interest in C++.
  • Open minded, willing to experiment and iterate over a specific feature.
  • Concepts as state machines, pathfinding, AI routines should be second nature.
  • Ability to think like a designer to create compelling and fun game play.
  • Good communication skills in English.
  • You are a team player and willing to take responsibility.
  • Problem-solving skills.

Ready to apply? Please upload your CV/Cover letter in English.

What We Offer

  • An international team of over 400 employees spread across 6 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with likeminded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback

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